akihiko yoshida granblue


I’ve always felt my design was more suited to a niche market in Japan. Akihiko Yoshida (吉田 明彦, Yoshida Akihiko?) Fantasy is something I have a lot of experience in, so I know in the back of my head a lot about fantasy. These were titles that everybody knew and read. Sword Expertise: Akihiko was able to fight at least on par with Roninfor a couple of seconds with a sword even though he was easily overpowered. There are so many kinds of them. Black Desert Online. -- After that, you started working as a freelancer before joining CyDesignation. Please read the FAQ before asking any questions. Exactly. There was a time when the president insisted on going to a. The amazing, new world of Akihiko Yoshida, Hideo Minaba, Ryosuke Aiba, Atsushi Kawasaki and I are the four CyDesignation directors, but we also work as art directors and character designers. Entry is closed on Sep. 25, 2017 15:00 (JST). We usually choose a different shop every time, and various people are taking turns to be in charge of these events. One reason for this is to make sure that it doesn't overlap with something somebody else has already done, but at the same time it would be something people would enjoy when they find it in a video game. By the way... How about the fees for those dinner parties? So, adjusting that gap between what people know, and what people might like, was quite challenging. It was nearly impossible to make a living out of it. I have the last question for you: what projects do you have in store with the team of people you will hopefully recruit? Your new password will then be emailed to you. Hideo Minaba: The biggest change from a console title to a smartphone title is that for a console title you have to have everything from the opening of the game all the way through until the end when the game comes out. -- What are CyDesignation's most representative titles? Still, the environment got a little bit lighter compared toÂ. ▲ Yoshida & Yuya Nagai, who worked together on the design of. In fact when it comes to card games, how the teams are constructed is very different depending on what kind of art a particular person is working on. For me it’s always been not about making something that’s accepted in Japan or elsewhere, it’s been about making something that I personally like, and hoping other people like it too. -- Another question: can you have snacks at your desk when you're just a little bit hungry? ※ Hideo Minaba, CyDesignation CEO. There are also several meetings to report about each project, and on the same days, we usually have drinking parties... Or dinner parties. On a visit to the Cygames office in Japan, PocketGamer.biz caught up with the two renowned artists to discuss their creative processes and the challenges of designing artwork for mobile devices compared to console. We've been recruiting from the company's official website for the longest time, but we didn't receive many applications... -- Both executives and creators working at CyDesignation are prominent figures in their field, so prospective candidates might feel intimidated. 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Akihiko Yoshida: In my case I get a lot of requests from people to make something similar to something I have done in the past. 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Black Desert. ▲A recreational room attached to the office. In October 2014, he became the company director of CyDesignation, a subsidiary of Cygames. -- It sound like a lot of fun! Has this been a famous name? Are there particular art styles that are favoured by Japanese mobile gamers? In order to be different from others, you need to increase the number of artworks and styles that you look at, and try to find something special that no one else has ever found. -- What can you tell us about CyDesignation? Listen to music by Akihiko Yoshida on Apple Music. Still, at the time, there wasn't much request for illustrators or manga artist. I think it will depend on the skill and personality of the person we will hire. He also introduced us to his favorite erasers, that apparently "erases a lot"! © 2017 SQUARE ENIX CO., LTD. All Rights Reserved. She’s also a global speaker and lifelong gamer with a fanatical love of all things Nintendo and Japan. Feel free to send us your own wallpaper and we will consider adding it to appropriate category. You can change this pass at any time on the "edit profile" link when logged in. It's becoming rare so if you, like me, love Yoshida work, just buy it! For example, there is a sport that is similar to volleyball but in this sport you only use your legs, and this is a common and popular sport in some parts of the world. So, when you keep going back there’s always going to be something people enjoy, and it’s about finding that. Rather than drawing, I prefer looking at my favorite works by other artists... And I have a feeling that makes me better, as well. Persona 3 / FES / Portable: Playable Character 2. No, I bought a lot of books. However for a smartphone title where you constantly iterate, rather than being finished at launch, we can put out new stuff after release. Discover more at Kidadl! Thanks and enjoy! Saved by Paige Smith. Hideo Minaba: So one notion that’s very commonly understood in Japan and in overseas anime communities too is something we refer to as Moe. Just choose your favorite drink, and you're all set! Well, we worked with the character design and background design for Cygames Granblue Fantasy. Godfall. Blog: http://www.chowsartodyssey.comPortfolio: http://www.artofchow.com So when I got to make very Western-style video games in the past I was pretty excited about it. This is part of my process for creating a consistent original look. Hideo Minaba: I don't have a particular style so to speak, so everything I start on something new I start from scratch. This is a blog dedicated to showing off the works of Japanese artist & video game character designer, Akihiko Yoshida. Akihiko Yoshida: I personally think that my art style is not something that’s really mainstream in Japan. Hideo Minaba: It’s always about finding the common ground and common knowledge about things. His preference for using traditional drawing methods and mechanical pencils has kept his name high on the favorites lists of fans who favor personal style and coarse detail over sleek digital arts. Before working with video game companies, I used to work as a graphic designer at a regular design company. Exactly. The cost for all dinner parties is fully covered by the company. Blair Witch. Granblue Fantasy ReLink. I heard our company was established because Minaba※, while working as a freelancer, realized how hard it is to create contents alone. But the most important thing for us is to find someone who really enjoys drawing. However, in the future we would like to incorporate 3D artists, planners, programmers and to make our company even stronger. Run by a fan, not the man himself. Queen of all things Indie. I don't think Akihiko Yoshida has worked on Granblue at all, I haven't seen him credited at least. What did you do when you were younger to increase your skills? Run by a fan, not the man himself. He and Minaba recently did an interview + illustration timelapse for pixivision. -- Tell us about the communication between members of a certain team. By looking at so many books, your horizons expanded. Nowadays, the two have joined publisher Cygames and spend their time mostly working on mobile projects such as Granblue Fantasy and Lost Order. However, when it comes to art in games, I try not to refer to any other video games. Born in 1967, he began as a graphic designer at the … Total Active App (currently available for download): 4,554,523, Total Inactive Apps (no longer available for download): 213,830, Total Apps Seen in US App Store: 4,768,353, Number of Active Publishers in the US App Store: 1,280,018. However, I knew it was what I wanted to do ultimately. Akihiko Yoshida is usually considered 'the FFT artist' even though Minaba did work on FFT too. ▲ PlayStation®4 RPG NieR:Automata by Square Enix is now on sale. 13 Sentinels: Aegis Rim. We could go into depth and explore more but generally I feel these boundaries are breaking down. But, if you first create a fantasy world and then have that sport inside of it, then that’s something that draws people into the world more. Essentially, if I don't like what I’m creating, then it’s going to be hard to make some other people like it. In my case it comes down to instinct, and sometimes it’s harder than others. I met Minaba while I was still a freelancer, and was invited in this company with this premise. This is something that went against the current trend of dark fantasy that had been popular up until this point. He wanted to gather friends who shared his value, who could be deeply involved in a project, and increase the quality and completeness of the graphics he was creating. Persona 3: Owari no Kakera 3. However, I wanted to keep them myself - so I paid for them out of my own pocket. -- What a nice environment, one that allows you to get inspiration from fellow artists! Personally I would normally just grab a pencil and begin to doodle, and as I continue doing that, the fog begins to clear out and things begin to take shape. So much so that she’s written a thesis on one and lived in the other. Granblue Fantasy Cygames The Idolmaster: SideM Character The Idolmaster Cinderella Girls, anime mythical creature, fictional Character, roleplaying Video Game, akihiko Yoshida png Bravely Default Bravely Second: End Layer Fan art, bravely default censorship, game, fictional Character, girl png It's the only PlayStation title that managed to get a full 40 points on the gaming magazine, ▲Yoshida's bookshelves contain books that he cherished since the era of, At the time, it was impossible to make a picture you designed directly into a polygonal model. Akihiko Yoshida and Hideo Minaba, both former Square Enix artists, have had long and successful careers in the games industry. Akihiko Yoshida and Hideo Minaba, both former Square Enix artists, have had long and successful careers in the games industry.. Persona 3 Portable (F): Star Arcana Social Link 1. I challenged myself to create game screens that I'd never seen before... And many times I just gave up, even though technological evolution would soon follow and make everything possible. How long has it taken so far to create these assets, and does the time it takes differ from game to game? ▲ "Since I had to work", Yoshida told us, "I decided to choose the most interesting place for me. He drew a 1 hour illustration just for us, and we condensed it into a 10 minutes video!! Listen to Yoshida Akihiko No Love and Truth - EP by Akihiko Yoshida on Apple Music. How do you create an art style that’s both visually appealing to Japanese gamers and those in numerous other countries in the East and West? Today we had the pleasure to interview Akihiko Yoshida, CyDesignation Director and Art Director. And that place was CyDesignation". Persona 3 The Movie: Major Character 4. 1. Sakura Wars. Persona 3: Dancing in Moonlight: Playable Character … Yoshida is both a Company Director at Cygames subsidiary CyDesignation, as well as Art Director on numerous projects, while Minaba is President of CyDesignation. -- Tell us about you, Yoshida. I saw a recruitment ad for a video game company, and even though I didn't really care about games back then, No, I started working in the Super Nintendo & PC Engine era※! Hideo Minaba: It’s pretty intensive, however this is something I’ve been doing for 10 to 20 or so years so my brain is kind of used to this type of work. Pokemon Day: How are The Pokemon Company's recent mobile releases performing? pixivision has updated the Privacy Policy as from March 30, 2020. Akihiko Yoshida: As smartphone titles have become more and more common the contents of the games have become more diverse. Akihiko Yoshida has been at Final Fantasy developers Square Enix since 1995, when he joined Squaresoft, one of the companies (along with Enix) that merged to create the RPG powerhouse. All those who are interested in applying for a job at CyDesignation, please check out the application form in the link below! -- It's incredible to think it was up to character designers to create and adjust polygonal models! Is Supercell's Brawl Stars set to rise in the East rather than the West? Facebook pulls Instant Games from Messenger, Zynga taps classic major IP and whatever happened to Wizards Unite? It used to take a minimum of two years if you were working on PlayStation 2 title, but for PlayStation 3 and onwards it takes around five to six years. I've never played Granblue Fantasy I've just bought it because I love Yoshida work, his color palette and his recognizable manga style. When I first started I began by doing some research on movies and novels and collecting information. We have the latest PCs, which are very high-performance. The lights are a little bit dim. Looking for the best Akihiko Yoshida Wallpaper? Which members of CyDesignation are you currently working with? Whereas for smartphone titles, until it comes out it’s only around one to two years mostly. I found a great Indian Rummy game recently called BBKingrummy. We have a regular monthly meeting, where the whole company has to attend. Hideo Minaba: When it comes to Granblue Fantasy’s art, I started by making several concept art pieces, and there was one image I created with a line of people and in the background there was the vast sky, and within this I could envisage a little island floating in the air. Other notable titles are Rage of Bahamut, Shadowverse, Little Noah... Currently, we are involved in the creation of Lost Order, which is a pretty huge project. When I stopped, it was the age of the PlayStation 3, and I didn't deal with the game machine at all. At the time, the game industry didn't make any difference between concept artists and art designers. In truth though, there’s no real right answer to this question. Découvrez vos propres épingles sur Pinterest et enregistrez-les. Also in smartphone games there are a lot of games that have their main focus placed on the art itself, such as card games. Art director of. Just because you're a video game designer, it doesn't mean you should only look at video game art. Yoshida designed the package cover illustration, together with the main character. Join Facebook to connect with Akihiko Yoshida and others you may know. How do you find that original look that creates a consistent style for your game? Login / Join N4G community now! Nonetheless, if you're working on a project with a team, we would like you to come in at 10 in order to participate the regular morning meetings. Super Mario 3D All-Stars. What about the available equipment? ▲These magic vending machines don't need money to work. -- Thank you very much! Instead I try to draw inspiration from things that aren’t games, such as movies, art, comics and anime. In fact, everyone was in agreement when it came to this decision about making something new. Should indie developers release their games in Asia? Akihiko Yoshida is by far my favorite japanese character designer and this particular book is probably the best he has ever done. Art of Akihiko Yoshida. Akihiko Yoshida has worked as a character designer for Granblue Fantasy and Lost Order. Hideo Minaba: Also, it’s worth noting that even during the process of making one thing the art style can change quite dramatically. Superstar Session: Protecting Mobile Games Against Hackers, Crackers & Copycatters. It was only for a short period of the development period that I was dealing with character design and illustrations.However, due to technological process, the amount of work increased steadily. We had to be able to do everything by ourselves, if necessary. Granblue Fantasy Character Video Game Wiki - Akihiko Yoshida - Shadowverse Transparent PNG is a 960x800 PNG image with a transparent background. He is well known for his work on the … Pocketgamer.biz: How intensive is the workload for an RPG like Lost Order or Granblue Fantasy on mobile devices? Akihiko Yoshida Wallpaper. At the time, the expressive and graphic powers of smartphone apps were almost identical to those of a PlayStation 2. The process then is clearing out that fog in my head. Please read the FAQ before asking any questions. However, the difficult part was to try to maintain that and at the same time, find some common ground with the common era of players. Download, share and comment wallpapers you like. We decided that we might as well start to draw them inside our company, and that was how we began to produce our own art. One Piece: Pirate Warriors 4. How did you start working here? 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East Meets West: Apple's App Store payment snafu, Pokemon Master's good start, and Huya's ESL deal. (Sorry to disappoint.) A company is coming to sell their bento boxes every day between 13~14, our lunch break. How difficult is it to design a world that looks completely original and stands out, when so many other companies in games and other mediums are working in similar genres? (Sorry to disappoint.) Hideo Minaba: When it comes to the specific parts of what makes up a world, it often comes down to the things that interest me at the time. Yes, of course... As long as they don't smell terrible and as long as you don't make a mess on your desk. They are all free, and you can drink whatever you want. We asked him about what kind of atmosphere is prevailing inside the company, but we also talked about his creative philosophy. Superstar Session: Hypercasual Games Under the Microscope: What Happened in 2020? All the latest and hottest Akihiko Yoshida news and rumors. We all work with Windows, for reasons related to maintenance and inspection.Â, -- It all sounds amazing! Persona 3 (Manga): Major Character 2. Find top songs and albums by Akihiko Yoshida including Hoshi No Furu Machi, Welcome Back and more. To reset your pass, please enter your email below and submit. -- You have witnessed the technological evolution from Super Nintendo to PS4, so your words are very convincing!